TANNER ELLISON
Art Direction. Creative Leadership. Real-time 3D/CG Artist. Look Development.
About | Me
I’m Tanner Ellison, an Art Director and 3D Art Lead based in Seattle with over 15 years of experience crafting immersive worlds across games, film/television, virtual reality, and experimental interactive experiences. My expertise spans creative leadership, visual storytelling, and hands-on production — from concept and modeling to in-engine lighting, materials, set/level building, and final polish.
Most recently, I served as Weapon Team Art Director and Art Lead on Shrapnel, a near-future multiplayer FPS where I helped define the games visual identity, cosmetic item strategy, and developed art pipelines across internal and global teams. Before that, I spent nearly five years with HBO's interactive division, earning a Primetime Emmy for my work with Westworld and collaborating directly with showrunners and directors to bring iconic IPs to life in new mediums.
My strengths lie in aesthetic ownership, cross-discipline collaboration, and mentoring teams through high-stakes creative development. I thrive at the intersection of design, narrative worldbuilding, and technical execution — with an eye for bold visual direction and systems that scale.
Outside the studio, I host Seek & Destroy on KEXP, a long-running metal radio show on KEXP 90.3 FM Seattle & 92.7 FM San Francisco, and shoot concert and landscape photography around the world. I’m endlessly curious, deeply collaborative, and always pushing for meaningful, artful work.
HBO
A small sample of my work at HBO where I was a Associate Art Director and Lead Artist on the Interactive and Immersive Experiences team.
Personal Work
I am constantly creating new personal artwork and trying to learn new things.
Game Development
Some select screenshots from my time as a lighting artist, character artist, and environment artist in games.
HBO
Some of my favorite artwork from my time at HBO. Much of this work was in collaboration with my friends and colleagues on the Interactive and Immersive Experiences team. Credits and responsibilities in the descriptions.
Game Development
A small sample of my art contribution to the many games I have been fortunate to work on throughout my career. Many of these scenes were a collaborative effort, credit and responsibilities listed in the descriptions.
Contact Me
- tannerellison3d at gmail.com
- Seattle WA.
- Resume
- Artstation

I typically reply to all email inquiries within 24 hours.