My work on Murdered: Soul Suspect for the Xbox 360, PS3 and PC will be released Q2 of 2014 when the game launches. The game is being developed by Airtight Games. All of my work on this game consisted of creating props and textures for the interior spaces of apartments and various other environments. I used the standard high-poly to low-poly pipeline for props such as couches, tables, doors, lamps, etc. and then created diffuse, spec, normal and alpha maps. We also created lightmap UVs and collision meshes. Some of my work is featured in the trailer posted below.
Copyright Tanner Ellison 2014